Sept.1 2014 UPDATE: NOW BONEMERGABLE! In case you missed it.
(click the image below to go get them)
for doing the work on that part.Click here to go find the new ones >>>:
This makes the initial positioning 100 times easier now. However I still recommend grabbing either the "left_eyebrow" or "right_eyebrow" joint to re-position as you animate and make changes to the ponys actual eyelid shape. They arent going to automatically follow when you make an angry face. Other than that, go enjoy them with ease now.
ORIGINAL DESCRIPTION BELOW
THESE ARE THE OLD EYEBROWS!! THEY DO NOT HAVE EASY BONEMERGING! THOSE ARE FOUND ABOVE!!
And also read that disclaimer right below VVVV
UPDATE FOR GModers: GO HERE --->
I'm gonna go ahead and call this a "Beta Test" because its new and...untested...and yeah....
These are additional models that you spawn and freely move around and use flexes to modify the shapes.
These are far from being perfect and not exactly "easy" to use. Especially when using in animated videos. Bone Merging does not work with these, you just have to free hand it and lock it in place. May not work very good in GMOD, if at all. I never use it so I havent tested it. This is really the first time I've gotten any custom models to work in SFM so I couldnt figure out how to do certain things....
Getting Started in SFM:
Basically when you import you'll need to rotate it a bit to get them to match to the face. Easiest thing to do is to slide one of the flexes over to something like Squeeze or sarcastic so you can tell which way it needs to go. Once you do that, lock the rootTransform to the head bone and then animate either 'right_Pony_Eyebrow' or 'left_pony_eyebrow' when adjusting it. You can animate rootTransform if you want, but its generally good practice to animate that as little as possible on any model.
You will probably have to manually adjust it just about everytime you change its shape or the ponies face. Since the ponies face is slightly different depending where you position the eyebrow, it may not curve around it perfectly and you may have to cheat it a bit depending on the camera angle.
It all takes a bit of extra work, but if you want that extra detail, it can be worth it. Tip: pay attention to the actual cartoon, they dont ALWAYS show eyebrows, so dont think these ALWAYS need to show if you are animating.
As far as naming goes for the shapes... I dunno. Suggest something different if you want. I just needed some kind of names. The despondent one is the only peculiar name, saw it on a face chart.