....albiet very minimal as far as rigging goes, and some of the blendshapes are just plain broken. (eyebrows mostly)
Being my first model and rig, im stickin to just blendshapes for face control. Maybe I'll go for a hybrid joint/blendshape next time? Skeleton rigging can be complex as all hell.
Textures are placeholder. Technically its not textured at all yet, just colored polygons. Hopefully Ill figure out how to unwrap the thing for a proper UV. Eyes are also Temporary...ish.
Just...a LOT of this is all temporary. I'm still getting used to it all.